Amplify ELA Quests
In-Classroom Immersive Learning Experience Design
The Ask
To design an engaging, effective learning experience that, through ready-to-use, immersive lesson modules, would empower all teachers—regardless of time, specialized knowledge, or technical skills—to deliver dynamic, impactful ELA instruction previously achievable only by the most skilled educators.
The Impact
ELA Quests transformed classroom engagement by making immersive, high-quality learning experiences accessible to all teachers, regardless of their background or expertise. This approach led to noticeable improvements in students’ literacy skills and participation, with teachers widely reporting a boost in student involvement and the ability to deliver more impactful lessons.
As a result, ELA Quests quickly became a valued resource of Amplify’s ELA curriculum, helping redefine English Language Arts education on a national scale.
Amplify ELA Quest Product (7th Grade)
Poe has been murdered and students must figure out who did it. They explore a range of suspects, including characters from Poe's works and his critics. Students assume the identity of a suspect and interview each other to uncover evidence.
Role: Lead UX title-ish
Who Killed Edgar Allan Poe Quest
Amplify ELA Quest Product (7th Grade)
Students explore a series of linked activities focusing on brain disorders and how they affect our perception and response to the world around us. Students move through the periods of a school day as though they have one of the perception disorders described in Oliver Sacks’s book The Man Who Mistook His Wife for a Hat.
Role: Lead Product Designer
Perception Academy Quest
Amplify ELA Quest Product (7th Grade)
Students navigate the historical debate of the Declaration of Independence as members of the Second Continental Congress. They embody historical figures, arguing their stances with evidence and teamwork, aiming to sway opinions. This quest deepens engagement with primary sources, allowing students to debate their side passionately. Through role-play and critical analysis, they experience the founding document's impact and are encouraged to articulate compelling arguments in this immersive reenactment.
Role: Lead Product Designer
Declare Yourself ! Quest
Amplify ELA Quest Product (3rd Grade)
A Viking’s Journey, students embark on an immersive adventure as Vikings alongside Leif Erikson, aiming to establish the first Norse settlement in North America. Through their voyage, they encounter diverse characters, diving deep into Viking society. The Quest blends writing, listening, speaking, reading, and physical activities across five 45-minute lessons, providing a comprehensive and engaging look into Norse civilization from the first lesson.
Role: Lead Product Designer
A Far From Home:
A Viking’s Journey Quest
Amplify ELA Quest
I designed a teacher-facing app to help teachers 1) learn about the Quest, 2) prepare for the five days of lessons, and 3) implement the Quest in the classroom.
The app serves as an educational tool for understanding the Quest and provides a comprehensive guide for the five-day lessons, complete with scripts and flow. This ensures that every teacher, regardless of their previous experience, can confidently conduct a beautifully crafted and engaging learning experience.
Role: Lead Product Designer
Teacher’s App
Deliverables
Technology Research
UX Research, Strategy, and Design
Product Concept Development
Persona Creation
Customer Journey Map
Wireframing
Prototyping
Implementation
My Role
Lead Product Designer
Team
Amplify ELA Quest Team