Interactive / Kao Game
Interactive · Computer Vision · Face Tracking

Kao Game: The face is your game controller

A browser game played entirely with your face — turning daily facial exercise and rehabilitation into an intuitive, addictive challenge without any physical controller.

Role
Concept, UX & Prototyping
Stack
Face Tracking · Web · WASM
Input
Webcam Facial Landmark Tracking
Status
In-Progress Study
Kao Game face tracking mesh
Real-time landmark mesh tracking subtle muscular shifts around the eyes, jaw, and brow
0
Physical game controllers required — your facial muscles are the pad
468
Geometric landmark points calculated in real-time on-device
3
Playable mini-games challenging rhythm, endurance, and symmetry
100%
On-device edge inference with zero video frames transmitted over network
01

Wellness disguised as playful challenge.

Desk workers stare at screens for eight hours, freezing their facial posture into tense scowls. By gamifying eyebrow lifts, open-mouthed laughter, and head tilts into target-hitting mechanics, the workout happens without feeling like a chore.

02

Privacy-first edge architecture.

Cameras in software trigger privacy fears. Kao Game runs entirely within the client's browser WebAssembly runtime. Video pixels are processed in memory and immediately discarded, extracting only relative vector deltas.

03

Adaptive neutral baseline calibration.

Human faces are fundamentally asymmetrical. The system calibrates a 3-second neutral resting baseline upon launch, mapping input deltas relative to each individual's unique resting geometry.

Potential applications

My Contribution

  • Designed the facial interaction game mechanics and scoring curves
  • Engineered in-browser computer vision mesh and landmark tracking
  • Developed calibration pipeline for zero-latency facial input

Research Trajectory

  • Part of the ongoing "controller-free" physical interaction experiments at Creativity Is Everywhere LLC
  • Exploring human wellness at the seam of play and machine perception