Interactive / Rakugaki Jam
Interactive · Multi-Device Canvas · Realtime

Rakugaki Jam: Doodle on mobile, fling to the wall

Draw freely on your phone, then fling your stroke onto a shared projection screen with a flick of your finger. A live, crowd-drawn collaborative visual jam powered by Snap Pair and Firebase Realtime Database.

Role
Concept, UX Design & Architecture
Stack
Snap Pair · Firebase RTDB · Canvas
Input
Touchscreen Handwriting & Fling
Year
2025 – 2026
Live multi-device doodle capture synchronized instantaneously to the central wall canvas
Simultaneous doodlers sharing a single ambient wall surface
<80ms
Fling-to-wall arrival latency via Firebase RTDB
0
App installations needed — scan QR directly into mobile browser
100%
Vector curve smoothing applied to rough finger touches
01

Personal intimacy meets public spectacle.

Drawing on a large stage in front of people induces performance anxiety. Drawing privately in the palm of your hand and flicking it up transforms self-conscious hesitation into a joyous, playful toss.

02

Powered by the Snap Pair protocol.

Built on our open-source Snap Pair architecture. The wall acts as the room host; audience members connect via ephemeral room tokens, automatically receiving designated color palettes to maintain visual harmony.

03

Organic kinetic canvas dynamics.

Rather than accumulating clutter like a static whiteboard, thrown doodles gently drift, react to ambient audio amplitude, and slowly dissolve over time to preserve momentum and freshness throughout an event.

Event & physical installations

My Contribution

  • Conceived the hand-to-wall doodle throw interaction and fling kinetic curve
  • Engineered real-time device sync with Firebase RTDB and custom Snap Pair logic
  • Designed high-performance vector stroke interpolation on HTML5 Canvas

Ecosystem

  • Demonstrator application for the Snap Pair multi-device pairing framework
  • Deployed across private studio workshops and experimental community gatherings